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Step 3 of 5

Step 3 — Classification, terms and the privacy notice

Three documents sit between you and an account. None of them takes as long to deal with as people fear, provided you know which parts to look at.

The Australian classification, and how to look one up

Computer games distributed in Australia are classified under a national scheme. The Australian Classification Board is the statutory body that makes those decisions, and its website holds a searchable database of them. A classification decision is published with the title, the classification itself, and consumer advice: a short phrase describing the content that led to the decision.

The consumer advice is the part most people ignore and the part most worth reading. A classification tells you a conclusion. The consumer advice tells you what is actually in the product that produced that conclusion, and that is the information you need if you are deciding for a household rather than only for yourself.

To look one up, go to the Board's website, use its database search, and search by title. If a title does not appear, that is worth noticing in itself rather than assuming a result. This course does not print a classification or an age figure for any particular game, because decisions are made and amended by the Board and its own database is the authoritative record, free to search and more current than anything we could copy.

One more thing about classification: it describes content, not business model. A classification decision is not a statement about how much a game costs, whether it contains purchases, or whether those purchases are randomised. Those are separate questions, and Step 5 handles them.

The terms: seven clauses worth finding

Nobody reads a full set of terms of service, and pretending otherwise is not useful advice. What you can do in about ten minutes is use the browser's find function — Ctrl and F on Windows and Linux, Command and F on macOS — to search the page for seven things. Each one is a clause that changes something practical for you.

  1. Who may use the account. Search for "share", "transfer" or "sell". Most publishers in this category state that an account belongs to one person and may not be shared, sold or handed on. In a household with one computer and several adults, this is the clause that decides whether you need one account or several.
  2. What you own when you buy something. Search for "licence" or "license". In almost every case, buying an in-game item gives you a limited right to use it inside the game rather than ownership of a thing. Knowing that in advance prevents a specific kind of disappointment later.
  3. Suspension and termination. Search for "terminate" or "suspend". Find out what conduct can cost you the account, and what happens to anything you paid for if it does.
  4. Changes to the terms and to the game. Search for "modify" or "amend". Online games change continuously, and the terms almost always reserve the right to change the service. The useful detail is whether and how you are told.
  5. Age and parental consent. Search for "age", "minor" or "parent". There is usually a minimum age to hold an account and a separate arrangement for younger users under a parent or guardian.
  6. Purchases and refunds. Search for "refund". Note what the publisher's own policy says, then read the section below on the rights you keep regardless of what a policy document says.
  7. Governing law and disputes. Search for "governing law" or "jurisdiction". Many publishers in this category are based overseas. This clause tells you where a formal dispute would be heard, which is a useful thing to know before rather than after.

Seven searches, a minute each. That is a materially better position than clicking "I agree" with nothing read, and it is achievable on a weeknight.

Keep a copy

Before you agree to anything, save the terms page and the privacy page as a PDF or print them to a file, with the date in the filename. It costs nothing, takes thirty seconds, and means that if the documents change you can see what you originally agreed to.

The privacy notice: five questions it should answer

A privacy notice is a description of what an organisation does with information about you. Reading one properly is a job for a lawyer; reading one well enough to decide whether to proceed is a job for anyone, and it comes down to five questions.

What does it collect? Expect at least an email address and a password, plus technical information about your computer and your sessions. Look for anything beyond that which surprises you — a phone number, a date of birth, a payment method held on file.

Why does it collect it? A good notice gives a purpose for each category rather than one blanket purpose for all of it. A notice that says only "to improve our services" is telling you very little.

Who else sees it? Look for the list of recipients: payment processors, hosting providers, anti-cheat services, advertising partners. The presence of advertising partners is not sinister, but it is something you would want to have read rather than discovered.

Where does it go? Most publishers in this category are not Australian, so your information will usually be stored or processed overseas. A notice that names the countries is more useful than one that says "worldwide", and the OAIC publishes guidance on what Australian privacy law expects when information is sent outside Australia.

How do you get it back or get rid of it? Find the section on access, correction and deletion, and note the address you would write to. If a notice has no such section at all, that is a meaningful signal about how seriously the organisation treats the subject.

The Australian Privacy Principles under the Privacy Act 1988 (Cth) are the framework these questions come from, and the OAIC publishes them in full at oaic.gov.au. Whether a given overseas publisher is bound by them depends on circumstances this course cannot assess for you, which is why the advice here is to read the notice rather than to assume a legal outcome.

If anyone in the household is under 18

Two bodies publish material far better than anything this course could write. The eSafety Commissioner is Australia's independent regulator for online safety and publishes guidance for parents and carers, including on games and on what to do about online abuse. The Australian Classification Board database gives you the classification and consumer advice for a specific title.

Beyond pointing you at those, this course makes one substantive point and no others. Products that sell randomised items — purchases whose contents are decided by chance — should not be treated as a routine part of a young person's spending, and no part of this site presents purchasable randomised items or anything resembling simulated gambling as suitable for minors. Step 5 explains what those purchases are and how to recognise them. If a game in your household has them, that is a conversation to have before an account exists, not after a statement arrives.

The rights you keep regardless

A terms document can say a great many things. In Australia, some consumer guarantees cannot be excluded by a contract term, and a refund policy written by a publisher does not override them. The ACCC publishes guidance on consumer guarantees and on how they apply to digital products and online purchases, and that guidance is the right place to start if you ever need to argue a case.

Similarly, if something goes wrong in a way that looks like a scam rather than a dispute — a message claiming your account will be closed unless you log in through a link, an offer of free in-game currency in exchange for your password — Scamwatch collects reports and publishes descriptions of current scam types. Reading a few of those descriptions before you make an account is a cheap form of preparation.

None of this is legal advice, and this site is not qualified to give any. It is a description of where the authoritative material lives.

Before you move on

  • The Australian Classification Board's database is free, searchable and the authoritative record of a title's classification and consumer advice.
  • Seven targeted searches get you the useful parts of a terms document in about ten minutes.
  • Buying an in-game item almost always buys a licence to use it, not ownership of it.
  • A privacy notice should answer what, why, who, where and how to get it back.
  • Australian consumer guarantees are not displaced by a publisher's refund policy.

Checklist 3 — The three documents

  • I have searched the Australian Classification Board database for the title and read the consumer advice.
  • I have found the clause about who may use the account and whether it can be shared.
  • I have found the clause about what buying an in-game item actually gives me.
  • I have found the clause about suspension and termination, and what happens to purchases.
  • I have found the clause about changes to the terms and to the service.
  • I have found the minimum age and the arrangement for anyone younger.
  • I have found the publisher's refund policy and read the ACCC's guidance on consumer guarantees.
  • I have found the governing law clause and noted which jurisdiction it names.
  • I can answer all five privacy questions from the notice itself: what, why, who, where, how to get it back.
  • I have saved dated copies of the terms and the privacy notice.
  • If anyone under 18 will use this account, I have read the eSafety Commissioner's guidance for parents and carers.